Link or Lose — Fire Safety Card Game
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Gamified Learning2024— Pro Learner Interactives

Link or Lose — Fire Safety Card Game

Link or Loose transforms conventional fire safety training into an engaging collaborative card game. Designed for industrial workers, the game teaches users how to identify fire classes and match them with the correct extinguisher type through quick decision-making, pattern recognition, and team-based play. Instead of passive instruction, safety education becomes interactive, memorable, and practical.

Role
Game Concept Design · Visual Design · Information Design · Instructional Design · Packaging Design
Timeline
4-5 weeks
Deliverables
Game Design System, Safety Learning Cards, Hint Cards, Instruction Manual, Packaging Design
Tools
Adobe Illustrator, Adobe Photoshop, Affinity
The Challenge

What we needed to solve

The challenge was to make industrial fire safety training engaging, memorable, and easier to retain for frontline workers. Conventional training modules often rely on passive information delivery, making it difficult for workers to recall extinguisher classifications during real emergencies. The objective was to create a hands-on gamified learning experience that simplifies complex safety information into intuitive visual associations and quick gameplay interactions. The final solution needed to be low-cost, scalable, easy to facilitate, and effective for group-based safety learning sessions.

Concept Exploration

Exploring directions

In Context

Seeing it in the wild

Outcome & Impact

What it delivered.

High Retention Learning

Interactive play improved recall of fire classes and extinguisher matching.

Collaborative Safety Training

Encouraged team-based learning through discussion and real-time correction.

Rapid Visual Recognition

Icon-driven gameplay reduced cognitive overload and made classifications easier to remember.

“Link or Loose turned a typically overlooked safety topic into something workers actively participated in. The gameplay format made training feel engaging rather than instructional.”
— Rajshri Samantha, CEO